Project Orochi ( 2012)
20 week team Project using C# & XNA 4.0 with Bepu physics engine and DPSF Particle systems.
Latest demo video
In this silent (for now) video you can see me playing through the first level. the player is the character with the hat, to clear the level the player must defeat all the enemies and cross several puzzles and gates. The bursts of glowing particles from the player are the four abilities he can activate to help him clear the level. Normally you wouldn't have any abilities until you defeat bosses but for the demo i unlocked them all ahead of time. the green sparks are the shell rush ability, the yellow line is the quick slash, the red globs are the life steal attack, and the tiny white particles are the freeze field. the abilities are displayed in the bottom right of the screen, when activated they are disabled for a cool down period before they can be used again. health and energy used to activate abilities are displayed in the top left. the boss is the big guy at the end who uses the shell rush ability to attack the player.
older demo, has audio examples
|
Project Description:
In this project i worked with five of my classmates in our senior capstone class, which is a 20 week course that spans two quarters and New England Tech. We brought this game from and idea to a playable demo in the past 20 weeks. We also enlisted An audio development student from our school and an outside artist to work on our cut-scenes. Our game concept is that of an Asian themed action adventure game, based on hack and slash combat. Your goal as the player is to battle through demon armies and slay 4 demon spirits and take their power in order to the defeat the final boss. As the player progresses through the game and defeats bosses, the player unlocks powerful abilities to help him in battle. the player can learn up to 4 abilities out of the 8 available. each ability is unique, there are defensive abilities like health regeneration, and combat abilities like the charging attack the knocks enemies back.
Currently, we have finished 3 out of 5 levels and bosses as well as, all of the 8 abilities and a saving/loading system so the player can exit and continue where they left off. Updated 11-14-2012. My Role In The Project
In this project I am primarily responsible for the implementation of the 8 unique abilities the player and enemies can be use in-game.I am also responsible for creating and maintaining our HUD system, and the input and control system used to control the player. lastly i was in charge of making all of our game's saving and loading scripts, using .xml files to save data about the abilities' stats, and the player's save file. I also did some work on enemy and boss AI as well as some testing and bug fixing throughout the project.
|