Resonance Burst, 2D Shooter Using DirectX (2010)
The objective of this project was to make a finalized game that showcases what I have learned in completing my associate's degree in game programming. This project was done in a group of four. We had to create game design and technical design documentation, as well as plan and produce a game in 20 weeks across the last two quarters of my associates degree.
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For this project I was in charge of programming most of the base Classes for weapons, bullets and the player.This included code for movement, shooting, reloading, bullet flight, and the interface for the in-game upgrade shop.
date completed: (Pending) March, 2011
development tools:C++, Visual Studio 2008, DirectX SDK 2010, Adobe Photoshop
My role: Programmer and developer
Images from the game and code samples are in the gallery below
.
For this project I was in charge of programming most of the base Classes for weapons, bullets and the player.This included code for movement, shooting, reloading, bullet flight, and the interface for the in-game upgrade shop.
date completed: (Pending) March, 2011
development tools:C++, Visual Studio 2008, DirectX SDK 2010, Adobe Photoshop
My role: Programmer and developer
Images from the game and code samples are in the gallery below